Showing posts with label MW. Show all posts
Showing posts with label MW. Show all posts

Saturday, 16 April 2016

MW Panzers, full steam ahead! 1650pts


Operation Speeding Tracks


The description of the operation is an attack of a reinforced Panzer III platoon.

Situation:


The enemy Battlegroup has set up a defensive positions in point X with strength Y.

Task:


The Battlegroup will defeat the enemy it encounters at the point Rämä and will preparing to continue the attack towards point Z after an order is given.

The battleplan and the role of the platoons:

Panzer III's primary task is to try to close with enemy forces as soon as possible. A secondary mission is for the PzIII platoon is to destroy enemy armor, as well as the destruction of infantry weapons AT weapons. Panzer III platoon will be strengthened, where necessary and mission permitting, with three Flammpanzer IIIs, whose function is to allow the Battlegroup to successfully assault the enemy positions. Battlegroup will be reinforced by the battlegroup commander with his own Panther.

Intelligence Component's primary role is to disrupt indirect fire units and a secondary task to perform intelligence activities.

The Panther platoon will work as a fire support, the main task will be the enemys armored forces and the secondary task will be to disrupting of the indirect fire units.

Supporting troops:


Battlegroup won't be supported by indirect fire. The Battlegroup will base on the terrain and the movement to protect it while carrying out the task.

Battlegroup configuration:


http://forces.flamesofwar.com/FOWPrint.aspx?list=9688f752-2069-44b4-a9e1-65bd99e3f9a0&PDF=Y

Battlegroups Service:


The Battlegroup will be maintained and supplemented after the operation to its full strenght at the point K, at time determined later. During the operation, Battlegroup relies on local support units.

Fighting ID: Vauhtikone
Password: Räjähtävä-Rullalauta

QUESTIONS?

Proceed!

Saturday, 10 January 2015

Bitten by a Mid War Monster (AGAIN!)

Hi!

I've been bitten by a Mid War Monster (again!) and after BF publishing the new points limits for MW I started to update my older 1500 points MW list. As with the older list my idea was to go with a full armor heavy Panzer force. With both lists the plan is to rush and rush and rush. And die trying.




In the old list the plan was to put Rettemeier with the other PzIII platoon and 2iC with PzIV platoon and while 8-rads lifts GtG and PzIVs fire all they can on the enemy, the PzIIIs would berushing forward and trying to overwhelm one flank.

With the new list the plan is about the same except I'll have a platoon of 4 PzIIIs and Rettemeier rushing an enemy while PzIVs and Tiger give my forces some cover. I know the Tiger is not perhaps the smartest choice as it costs as much as a platoon of PzIIIs but its way too juicy when almost everything just bounces off its thick hide in Mid War.

I'm also trying to keep this as cost minimum as possible as I bet in friendly games I can use my Tiger I E with zimmerit and PzIV Hs as proxies. I have enough 8-rads too so that would leave me just 4 PzIII L or Ns (I like the non-schürtzen model more...), Rettemeier and the recovery Sd Kfz 9 Famo half-track to buy. But I think I could proxy the recovery vehicle too with a Sd Kfz 251 in friendly games.


OLD LIST 1500 points:


German Panzer
Tank Company, from North Africa, page 54

Compulsory Panzerkompanie HQ (p.55) - CinC Panzer III L or M, 2iC Panzer III L or M (230 pts)
- upgrade to Panzer IV F2 or G (30 pts)
- Sd Kfz 9 half-track (5 pts)
- Warrior Josef Rettemeier (45 pts)

Compulsory Panzer Platoon (p.55) - Command Panzer III L or M, 2x Panzer III L or M (345 pts)
- upgrade to Panzer III N (-5 pts)
- upgrade to Panzer III N (-5 pts)

Compulsory Panzer Platoon (p.55) - Command Panzer III L or M, 2x Panzer III L or M (345 pts)
- upgrade to Panzer III N (-5 pts)
- upgrade to Panzer III N (-5 pts)

Panzer Platoon (p.55) - Command Panzer III L or M, 2x Panzer III L or M (345 pts)
- upgrade to Panzer IV F2 or G (30 pts)
- upgrade to Panzer IV F2 or G (30 pts)
- upgrade to Panzer IV F2 or G (30 pts)

Heavy Panzerspah Platoon (p.69) - Command Sd Kfz 231 (8-rad), Sd Kfz 231 (8-rad) (85 pts)


1500 Points, 4 Platoons





NEW LIST 1710 points:


German Panzer
Tank Company, from North Africa, page 54

Compulsory Panzerkompanie HQ (p.55) - CinC Panzer III L or M, 2iC Panzer III L or M (230 pts)
- upgrade to Panzer IV F2 or G (30 pts)
- Equip Panzer III L or M or N or Panzer IV G (late) or H with Schurzen (5 pts)
- Sd Kfz 9 half-track (5 pts)
- Warrior Josef Rettemeier (45 pts)

Compulsory Panzer Platoon (p.55) - Command Panzer III L or M, 3x Panzer III L or M (460 pts)
- upgrade to Panzer III N (-5 pts)
- upgrade to Panzer III N (-5 pts)
- upgrade to Panzer III N (-5 pts)
- upgrade to Panzer III N (-5 pts)
- 4x Equip Panzer III L or M or N or Panzer IV G (late) or H with Schurzen (20 pts)

Compulsory Panzer Platoon (p.55) - Command Panzer III L or M, 2x Panzer III L or M (345 pts)
- upgrade to Panzer IV F2 or G (30 pts)
- upgrade to Panzer IV F2 or G (30 pts)
- upgrade to Panzer IV F2 or G (30 pts)

Schwere Panzer Platoon (p.53) - Command Tiger I E (early) (385 pts)

Heavy Panzerspah Platoon (p.69) - Command Sd Kfz 231 (8-rad), Sd Kfz 231 (8-rad) (85 pts)


1675 Points, 4 Platoons


So a few points short but I just don't know what to do with them.

Thanks for reading and please comment your thoughts.

Friday, 22 August 2014

Mid War Madness

Today I saw some great looking MW DAK Panzers on FB. This gave me a kick to the balls to think about having my own MW DAK Panzerkompanie some day.


As I don't own North Africa book nor have it available in EA I turned to fowlists.

As I like tanks a lot, and my first ever FoW game was played in the desert with MW Panzerkompanie, I had only one thing in my mind. TANKS, lots of them! Strike hard, die hard!

After some thinking and mixing and matching I came up with this:

German Panzer
Tank Company, from North Africa, page 54

Compulsory Panzerkompanie HQ
- CinC Panzer III L or M, 2iC Panzer III L or M 230 pts
- upgrade to Panzer IV F2 or G 30 pts
- Sd Kfz 9 half-track 5 pts
- Warrior Josef Rettemeier 45 pts

Compulsory Panzer Platoon
- Command Panzer III L or M, 2x Panzer III L or M 345 pts
- upgrade to Panzer III N -5 pts
- upgrade to Panzer III N -5 pts

Compulsory Panzer Platoon
- Command Panzer III L or M, 2x Panzer III L or M 345 pts
- upgrade to Panzer III N -5 pts
- upgrade to Panzer III N -5 pts

Panzer Platoon
- Command Panzer III L or M, 2x Panzer III L or M 345 pts
- upgrade to Panzer IV F2 or G 30 pts
- upgrade to Panzer IV F2 or G 30 pts
- upgrade to Panzer IV F2 or G 30 pts

Heavy Panzerspah Platoon
- Command Sd Kfz 231 (8-rad), Sd Kfz 231 (8-rad) 85 pts

1500 Points, 4 Platoons

It has no big 5 tank platoons, a problem when having to assault, but it's fast and has recon. But I can always attach Rettemeier to one of the PzIII platoons while 2iC is going to spend his time with other PzIVs.

Smoke could be usefull but that would mean I'd either have to had nebelwerfers, which would ruin the idea of this force being fully mobile, or a platoon of Panzer IV F1s.

So here's my idea for MW DAK. All comments and ideas are more than welcomed.